Graphic Designing - VI

Paper Code: 
ABM 603
Credits: 
2
Contact Hours: 
60.00
Max. Marks: 
100.00
Objective: 

Course Outcomes

Learning and teaching strategies

Assessment Strategies

On completion of this course, the students will be able to;

 

CO80:      Describe               the               complete understanding of the basic tools of

Flash.

Approach in teaching:

Interactive Lectures, Discussion, Tutorials, Reading assignments, Demonstration, Team

Continuous assessment test, Semester end examinations, Quiz, tutorials, Assignments, Presentation, Individual and group projects

CO81: Analyze frames, key frames, and blank key frames.

teaching

 

CO82: Design animate and modify various objects and shapes; adding

timeline effects to objects.

Learning activities for the students:

 

CO83: Examine work with text like using text tool and formatting text.

Self learning assignments,

Effective questions, Giving tasks

 

CO84: Interpret Working with layers and symbols; creating layers; working with symbols

 

 

 

8.00
Unit I: 

Introduction
Introduction to Tools and Interface, Drawing for Animation,
Shape Manipulation

12.00
Unit II: 

Working with Tools
Key frames Animation. Publishing Flash Files. Introduction to Symbols

10.00
Unit III: 

Working with Tools
Tween Animation, Path Animation, Masking

8.00
Unit IV: 

Working with Tools
Easing Key frames,
Duplicating and Editing Scenes.
Working in a Movie Clip Designing & drawing a scene in flash Onion skinning,
Using Timeline effects, Importing audio & video in flash, Creating Interactive Buttons.

12.00
Unit V: 

Practical Output
Creation of 2D film including character design, background design, audio import and video export.

Essential Readings: 

• Adobe Flash Professional CS6 Classroom in a Book 1st Edition, Adobe Creative Team

Academic Year: