CorelDraw enables students to acquire practical proficiency for work with 2D graphics. Students learn the process of creative thinking and its ideas implementation, which must never be compromised due to graphic program features and its limits.
Course Outcomes (COs):
Course |
Learning outcomes (at course level) |
Learning and teaching strategies |
Assessment Strategies |
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Paper Code |
Paper Title |
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ABM 103
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Graphic Designing-I (Practical)
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The students will be able to –
CO10: Learn the basics of workspace and fonts. CO11: Draw and edit objects; use the toolbox and color palette CO12: Work with lines, outlines and shapes. CO13: Create logos, office stationary, newsletter, letterhead, coasters, CD cover and file folder.
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Approach in teaching: Interactive Lectures, Discussion, Tutorials, Reading assignments, Demonstration, Team teaching
Learning activities for the students: Self learning assignments, Effective questions, Giving tasks. |
Continuous assessment test, Semester end examinations, Quiz, tutorials, Assignments, Presentation, Individual and group projects |
Introduction to Corel Draw, Features of Corel Draw, Corel Draw Interface, Tool Box
Introduction, Selecting Objects, Creating Basic Shapes, Reshaping Objects, Organising objects, Applying color fills and Outlines
Introduction, Text Tool , Artistic and paragraph text , Formatting Text, Embedding Objects into text, Wrapping Text around Object, Linking Text to Objects
Applying Effects, Introduction, Power of Blends, Distortion , Contour Effects, Envelopes, Lens effects, Transparency, Creating Depth Effects
Preparation of corporate ID of any virtual company (Office Stationary), Creation of newsletter, letterhead, brochure, logo, coasters, CD cover, file folder